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Mario spike poles
Mario spike poles









You have to jump on the POW block as many times as the hight of the spike. So, I've made a level thinking on this, it uses a simple "password" contraption. But, when we arrive at the "flag pole" without reaching the clear condition. Then, when someone clears the clear condition the flag pole appears and the spikes aren't visible at all. Using the Super Mario World theme we can hide spikes (or POWs or, p-switches, or other things,) behind the "flag pole".

mario spike poles

So, when you haven't compleated the clear condition. You can hide a small object behind the flag (like an arrow) and it will be visible only when the flag pole isn't there.

mario spike poles

The first one is the flag pole on New Super Mario Bros style. although doesn't exist any physical interaction with any item and the flag pole there are some "visual interactions". There's no simple object, or enemy or power-up that has some kind of interaction with the flag pole. My idea was to find something that only interacts with the flag pole when it's activated (when you have completed the clest condition), and I couldn't find anything. So, i've been working on some kind of contraption that only allows you to beat the level if you haven't completed the clear condition. I can imagine a lot of interesting mechanics like "NOT reach the goal without taking damage" a level where the hard part is taking damage) or "NOT reach the goal as Super Mario" (a where you have to avoid the mushrooms). For example, if I want to create a level where you can't kill any Goomba, then, a clear condition like "NOT reach de goal after defeating 1 Goomba" would be perfect. I think that it would be cool if we could reverse the clear conditions, or add "NOT" to them. When clear conditions were announced I was very happy thinking about all the possibilities, but when de game was launched I saw that some of my personal most requested clear conditions weren't in the game.











Mario spike poles